A conceptual research project
TIME HAS A UNIT.
Seconds of possibility
Quantum Time Exchange creates a common language between time and money.
What is the unit
One second. One unit.
represents time measured in seconds. Nothing more, nothing less.
- 1
- = 1 second
- 60
- = 1 minute
- 3,600
- = 1 hour
- 86,400
- = 1 day
The unit is a time denomination. It carries no fixed dollar value — any monetary value is assigned separately by an exchange or application.
How it works
Time → Exchange → Money
The relationship runs both ways. Time can move into the exchange, and value can move back out as time.
1 — Time
1 hour
Time enters the exchange
3 — Money
$—.—
Exchange value
Illustrative only. A given number of seconds does not correspond to a fixed dollar amount.
Live transaction demo
Move time through the exchange.
Your time balance
3,600 seconds = 1 hour
You exchange
You receive
$0.00
Illustrative exchange value — not a market price.
Awaiting instruction.
How value flows
TIME MOVES VALUE
People can acquire time to participate in an experience. Participation can create opportunities to earn time. Earned time can then move through the exchange.
MONEY
TIME
PARTICIPATION
EARNED TIME
EXCHANGE
First use case
WHERE TIME BECOMES PLAY
Snowball League is envisioned as an early environment for testing the Quantum Time Exchange concept. Players purchase time to enter the course, their balance counts down while participating, and certain achievements or roles may allow participants to earn time — which could then move through the exchange.
Player 01 — time remaining
40:18
Player 02 — time earned
Objective completed

FROM PERFORMANCE TO TIME.
QTX Score is the algorithm that scores Snowball League. It uses measurable game performance to calculate a player's score and determine earned time.
SNOWBALL LEAGUE
Game performance
QTX SCORE
Algorithm
TIME EARNED
QUANTUM TIME EXCHANGE
QTX Score
HOW QTX SCORE WORKS
Snowball League creates measurable game data. QTX Score turns that data into a score.
01 — Your vest grid
SNOW IN YOUR VEST
LESS ↓ = BETTER
Less snow in your own vest represents stronger individual defense.
02 — Your team's grids
SNOW IN YOUR TEAM'S VESTS
LESS ↓ = BETTER
Less snow across your team's vests represents stronger team defense.
03 — Opposing team's grids
SNOW IN THE OPPOSING TEAM'S VESTS
MORE ↑ = BETTER
More snow in the opposing team's vests represents stronger offensive performance.
04 — Leaderboard
SNOWBALL LEAGUE LEADERBOARD
- 01PLAYER 08
- 02PLAYER 17
- 03PLAYER 04
- 04PLAYER 21
- 05PLAYER 12
- …
- 42PLAYER 31
Example leaderboard
HIGHER-RANKED OPPONENT ↑
MORE VALUABLE PERFORMANCE
Performance against players higher on the leaderboard can contribute more to a player's QTX Score.
GAME DATA IN. SCORE OUT.
YOUR VEST
Snow ↓
YOUR TEAM
Snow ↓
OPPOSING TEAM
Snow ↑
OPPONENT RANK
Rank ↑

Scoring algorithm
QTX SCORE
TIME EARNED
QUANTUM TIME EXCHANGE
GAME DATA → QTX SCORE → TIME
YOUR VEST ↓ + YOUR TEAM ↓ + OPPONENTS ↑ + OPPONENT RANK ↑
↓
QTX SCORE
↓
TIME EARNED
Protect yourself. Protect your team. Put snow on your opponents. Performing against higher-ranked players can be worth more.
Conceptual scoring logic
WHO YOU SCORE AGAINST MATTERS.
QTX Score considers opponent ranking when evaluating performance.
Feedback loop
THE LOOP
Your QTX Score contributes to your leaderboard position. That leaderboard position can then become scoring context in future games.
TIME IN GAME
Recorded, but scoring role not yet determined.
Players enter Snowball League with a certain amount of snowballs, so simply remaining in the game longer does not necessarily represent better performance.
THE SCORE BECOMES TIME.
SNOWBALL LEAGUE
Game performance
QTX SCORE
Player score
TIME EARNED
QUANTUM TIME EXCHANGE
QTX Score determines the value of performance. Quantum Time Exchange handles the resulting time.
Beyond Snowball League
WHAT IF TIME COULD MOVE BETWEEN EXPERIENCES?
Quantum Time Exchange is being explored as infrastructure for representing and exchanging time across different experiences. No partnerships are implied.
Transaction history
Today
An animated colon indicates an active transaction; a static colon indicates a completed one.
Complete system
SNOWBALL LEAGUE
The game
VEST GRID + LEADERBOARD
The data
QTX SCORE
The algorithm
PLAYER SCORE
The result
EARNED TIME
The reward
QUANTUM TIME EXCHANGE
The exchange
PLAY → MEASURE → SCORE → EARN → EXCHANGE
TIME IS ALREADY VALUABLE.
Quantum Time Exchange asks what happens when we can measure, transfer, and exchange it.
One year, measured in seconds