A conceptual research project

TIME HAS A UNIT.

196,785

Seconds of possibility

Quantum Time Exchange creates a common language between time and money.

What is the unit

One second. One unit.

represents time measured in seconds. Nothing more, nothing less.

1
= 1 second
60
= 1 minute
3,600
= 1 hour
86,400
= 1 day

The unit is a time denomination. It carries no fixed dollar value — any monetary value is assigned separately by an exchange or application.

How it works

Time → Exchange → Money

The relationship runs both ways. Time can move into the exchange, and value can move back out as time.

1 — Time

3,600

1 hour

Time enters the exchange

3 — Money

$—.—

Exchange value

Illustrative only. A given number of seconds does not correspond to a fixed dollar amount.

Live transaction demo

Move time through the exchange.

Your time balance

196,785

3,600 seconds = 1 hour

You exchange

-3,600
↓
Quantum Time Exchange

You receive

$0.00

Illustrative exchange value — not a market price.

Awaiting instruction.

How value flows

TIME MOVES VALUE

People can acquire time to participate in an experience. Participation can create opportunities to earn time. Earned time can then move through the exchange.

01

MONEY

02

TIME

03

PARTICIPATION

04

EARNED TIME

05

EXCHANGE

Returns to money — a continuous loop

First use case

WHERE TIME BECOMES PLAY

Snowball League is envisioned as an early environment for testing the Quantum Time Exchange concept. Players purchase time to enter the course, their balance counts down while participating, and certain achievements or roles may allow participants to earn time — which could then move through the exchange.

Player 01 — time remaining

2,418

40:18

Player 02 — time earned

+300

Objective completed

BUY TIME→PLAY→EARN TIME→EXCHANGE
QTX Score

FROM PERFORMANCE TO TIME.

QTX Score is the algorithm that scores Snowball League. It uses measurable game performance to calculate a player's score and determine earned time.

SNOWBALL LEAGUE

Game performance

→

QTX SCORE

Algorithm

→

TIME EARNED

→

QUANTUM TIME EXCHANGE

QTX Score

HOW QTX SCORE WORKS

Snowball League creates measurable game data. QTX Score turns that data into a score.

01 — Your vest grid

SNOW IN YOUR VEST

LESS ↓ = BETTER

Less snow in your own vest represents stronger individual defense.

02 — Your team's grids

SNOW IN YOUR TEAM'S VESTS

LESS ↓ = BETTER

Less snow across your team's vests represents stronger team defense.

03 — Opposing team's grids

SNOW IN THE OPPOSING TEAM'S VESTS

MORE ↑ = BETTER

More snow in the opposing team's vests represents stronger offensive performance.

04 — Leaderboard

SNOWBALL LEAGUE LEADERBOARD

  1. 01PLAYER 08
  2. 02PLAYER 17
  3. 03PLAYER 04
  4. 04PLAYER 21
  5. 05PLAYER 12
  6. …
  7. 42PLAYER 31

Example leaderboard

HIGHER-RANKED OPPONENT ↑

MORE VALUABLE PERFORMANCE

Performance against players higher on the leaderboard can contribute more to a player's QTX Score.

GAME DATA IN. SCORE OUT.

YOUR VEST

Snow ↓

YOUR TEAM

Snow ↓

OPPOSING TEAM

Snow ↑

OPPONENT RANK

Rank ↑

↓
QTX Score

Scoring algorithm

COMPARE↓CALCULATE↓SCORE
↓

QTX SCORE

↓

TIME EARNED

↓

QUANTUM TIME EXCHANGE

GAME DATA → QTX SCORE → TIME

YOUR VEST ↓ + YOUR TEAM ↓ + OPPONENTS ↑ + OPPONENT RANK ↑

↓

QTX SCORE

↓

TIME EARNED

Protect yourself. Protect your team. Put snow on your opponents. Performing against higher-ranked players can be worth more.

Conceptual scoring logic

WHO YOU SCORE AGAINST MATTERS.

#3HIGH-RANKED PLAYER↓VERIFIED PERFORMANCE↓HIGHER VALUE
#53LOWER-RANKED PLAYER↓VERIFIED PERFORMANCE↓LOWER VALUE

QTX Score considers opponent ranking when evaluating performance.

Feedback loop

THE LOOP

PLAY SNOWBALL LEAGUE→PERFORMANCE→QTX SCORE→LEADERBOARD→NEXT GAME↺

Your QTX Score contributes to your leaderboard position. That leaderboard position can then become scoring context in future games.

TIME IN GAME

Recorded, but scoring role not yet determined.

Players enter Snowball League with a certain amount of snowballs, so simply remaining in the game longer does not necessarily represent better performance.

THE SCORE BECOMES TIME.

SNOWBALL LEAGUE

Game performance

→

QTX SCORE

Player score

→

TIME EARNED

→

QUANTUM TIME EXCHANGE

QTX Score determines the value of performance. Quantum Time Exchange handles the resulting time.

Beyond Snowball League

WHAT IF TIME COULD MOVE BETWEEN EXPERIENCES?

SPORT
ENTERTAINMENT
GAMING
EVENTS
CREATIVE WORK
COMMUNITIES

Quantum Time Exchange is being explored as infrastructure for representing and exchanging time across different experiences. No partnerships are implied.

Transaction history

Today

+300Time earned14:02:11
-1,800Snowball League session13:31:48
+120Bonus time13:04:09
-3,600Example exchange→ $15.0011:57:22

An animated colon indicates an active transaction; a static colon indicates a completed one.

Complete system

01

SNOWBALL LEAGUE

The game

02

VEST GRID + LEADERBOARD

The data

03

QTX SCORE

The algorithm

04

PLAYER SCORE

The result

05

EARNED TIME

The reward

06

QUANTUM TIME EXCHANGE

The exchange

PLAY → MEASURE → SCORE → EARN → EXCHANGE

TIME IS ALREADY VALUABLE.

Quantum Time Exchange asks what happens when we can measure, transfer, and exchange it.

31,536,000

One year, measured in seconds